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Secondary school teacher’ experience of gamification: A qualitative study in ‘Bilim -Innovation’ secondary schools in Kazakhstan.

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dc.contributor.author Seilbayeva, Moldir
dc.date.accessioned 2020-08-06T04:16:10Z
dc.date.available 2020-08-06T04:16:10Z
dc.date.issued 2020-06-26
dc.identifier.citation Seilbayeva, Moldir (2020) Secondary school teacher’ experience of gamification: A qualitative study in ‘Bilim -Innovation’ secondary schools in Kazakhstan. Nazarbayev University Graduate School of Education. en_US
dc.identifier.uri http://nur.nu.edu.kz/handle/123456789/4849
dc.description.abstract Gamification is a new trend in the education system of Kazakhstan with only some educational organizations and individuals embracing it. The purpose of this qualitative research was to understand ‘Bilim-Innovation’ high school teachers’ experiences and perceptions of gamification in Kazakhstan. Using a qualitative research design, the researcher used open-ended questions to interview eight participants across high schools in Kazakhstan. Considering the novelty of gamification, the snowball method was an appropriate method for identifying high school teachers with experience in the approach. In using the snowball method for participant requirement, the researcher started with a high school teacher familiar with gamification, followed by other participants as suggested by each individual interviewed. The participants came from eight different schools and had taught different school subjects..... en_US
dc.language.iso en en_US
dc.publisher Nazarbayev University Graduate School of Education en_US
dc.rights Attribution-NonCommercial-ShareAlike 3.0 United States *
dc.rights.uri http://creativecommons.org/licenses/by-nc-sa/3.0/us/ *
dc.subject motivation en_US
dc.subject gamification en_US
dc.subject school curriculum en_US
dc.subject gamified lesson en_US
dc.title Secondary school teacher’ experience of gamification: A qualitative study in ‘Bilim -Innovation’ secondary schools in Kazakhstan. en_US
dc.type Master's thesis en_US
workflow.import.source science


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Attribution-NonCommercial-ShareAlike 3.0 United States Except where otherwise noted, this item's license is described as Attribution-NonCommercial-ShareAlike 3.0 United States