Abstract:
Gamification is a new trend in the education system of Kazakhstan with only some educational organizations and individuals embracing it. The purpose of this qualitative research was to understand ‘Bilim-Innovation’ high school teachers’ experiences and perceptions of gamification in Kazakhstan. Using a qualitative research design, the researcher used open-ended questions to interview eight participants across high schools in Kazakhstan. Considering the novelty of gamification, the snowball method was an appropriate method for identifying high school teachers with experience in the approach. In using the snowball method for participant requirement, the researcher started with a high school teacher familiar with gamification, followed by other participants as suggested by each individual interviewed. The participants came from eight different schools and had taught different school subjects.....