Neurotechnology in Gaming: A Systematic Review of Visual Evoked Potential-Based Brain-Computer Interfaces

dc.contributor.authorAigerim Keutayeva
dc.contributor.authorChina Jesse Nwachukwu
dc.contributor.authorMuslim Alaran
dc.contributor.authorZhenis Otarbay
dc.contributor.authorBerdakh Abibullaev
dc.date.accessioned2025-08-26T11:26:10Z
dc.date.available2025-08-26T11:26:10Z
dc.date.issued2025-01-01
dc.description.abstractBrain‑computer interfaces (BCIs) have received considerable attention in gaming, enabling innovative interactions with digital environments. Visual Evoked Potentials (VEPs)—robust, noninvasive neural responses to visual stimuli—offer high information transfer rates, making them particularly promising. This systematic review, guided by the Preferred Reporting Items for Systematic Reviews and Meta‑Analyses (PRISMA) framework, examines VEP‑based BCIs in gaming. We searched the Web of Science and Google Scholar, identifying 16 347 studies from the past decade, with 46 selected for in‑depth analysis after rigorous screening. The review explores VEP response modeling, electroencephalography (EEG) signal acquisition and processing, stimulation paradigms, and their gaming applications. These systems enhance accessibility for players with physical or cognitive impairments, support adaptive difficulty scaling, personalize gameplay, aid neurorehabilitation, and enable multiplayer interactions. However, challenges remain, including technical limitations, complex data interpretation, user adaptability, and ergonomic issues. Advances in signal processing, personalized calibration, and hybrid multimodal approaches could improve usability. Future research should focus on integrating VEP‑based BCIs with emerging technologies, optimizing user comfort, and developing adaptive interaction models to enhance immersion and accessibility. By addressing these challenges and utilizing neuroscience and computational advancements, VEP‑based BCIs promise to transform gaming into a more inclusive and immersive experience for diverse users.en
dc.identifier.citationKeutayeva Aigerim, Jesse Nwachukwu China, Alaran Muslim, Otarbay Zhenis, Abibullaev Berdakh. (2025). Neurotechnology in Gaming: A Systematic Review of Visual Evoked Potential-Based Brain-Computer Interfaces. IEEE Access. https://doi.org/10.1109/access.2025.3564328en
dc.identifier.doi10.1109/access.2025.3564328
dc.identifier.urihttps://doi.org/10.1109/access.2025.3564328
dc.identifier.urihttps://nur.nu.edu.kz/handle/123456789/10284
dc.language.isoen
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)
dc.rightsOpen accessen
dc.source(2025)en
dc.subjectComputer scienceen
dc.subjectBrain–computer interfaceen
dc.subjectHuman–computer interactionen
dc.subjectVisual evoked potentialsen
dc.subjectSpeech recognitionen
dc.subjectElectroencephalographyen
dc.subjectNeuroscienceen
dc.subjectPsychology; type of access: open accessen
dc.titleNeurotechnology in Gaming: A Systematic Review of Visual Evoked Potential-Based Brain-Computer Interfacesen
dc.typereviewen

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