BREAKING THE RULES: PLAYING CRIMINALLY IN VIDEO GAMES

dc.contributor.authorTregonning, James
dc.date.accessioned2022-06-30T09:43:42Z
dc.date.available2022-06-30T09:43:42Z
dc.date.issued2019
dc.description.abstractVideo games have long courted controversy for their frequent valorisation of criminality. However, in this article, I consider heroic criminals in video games from a different perspective. I focus on two games – Lucas Pope’s Papers, Please (2013) and Osmotic Studio’s Orwell (2016) – that position the player as a low-level government operative in a fictional authoritarian regime. Players are expected to process information for their governments, although they are also given opportunities to undermine or subvert the regime. Thus, the trope of heroic criminal is used to comment on the function and role of the state. It becomes the lens through which issues of political philosophy and ethics are balanced against the more pragmatic concerns of personal safety. These multiple competing pressures allow Papers, Please and Orwell to position heroic criminality as a multifaceted problem for the player to critically engage with. Keywords: Papers, Please; Orwell; video games; criminality; video game violenceen_US
dc.identifier.citationTregonning, J. (2019). Breaking the rules: Playing criminally in video games. Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy, 6(2). http://journaldialogue.org/issues/v6-issue-2/breaking-the-rules-playing-criminally-in-video-games/en_US
dc.identifier.issn2378-2331
dc.identifier.urihttp://journaldialogue.org/issues/v6-issue-2/breaking-the-rules-playing-criminally-in-video-games/
dc.identifier.urihttp://nur.nu.edu.kz/handle/123456789/6335
dc.language.isoenen_US
dc.publisherDialogue, 6(2)en_US
dc.relation.ispartofseriesDialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy;Volume 6, Issue 2 — Criminals as Heroes: Problems and Pedagogy in Popular Culture
dc.rightsAttribution-NonCommercial-ShareAlike 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/3.0/us/*
dc.subjectType of access: Open Accessen_US
dc.titleBREAKING THE RULES: PLAYING CRIMINALLY IN VIDEO GAMESen_US
dc.typeArticleen_US
workflow.import.sourcescience

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