The amazing library race

dc.contributor.authorYap, Joseph M.
dc.contributor.authorPenaflor, Janice DC
dc.date.accessioned2020-06-08T04:52:56Z
dc.date.available2020-06-08T04:52:56Z
dc.date.issued2020-06-05
dc.description.abstractIn this time of disinformation and misinformation, libraries remain a reliable source of truthful and factual information. As they fervently support the agenda of lifelong learning, libraries recognise that there are various influences that redefine the process of student learning. Admittedly, librarians need to be more creative in motivating post-millennial students to help them fully develop their Media and Information Literacy (MIL) skills. This paper explores how games are adopted and utilised by academic libraries as an interactive approach to entice students to learn essential MIL competencies. It shows how games can be a viable tool not only to deliver information literacy (IL) instruction in a collaborative learning environment but to also effectively engage and attract students to use the library resources and services. While the use of games is not novel, the way it is delivered and re-purposed to meet MIL competencies is vital for today's young generation of learners. This report demonstrates how two academic libraries in the Philippines and Kazakhstan were able to embed MIL skills through a library race challenge. Furthermore, this paper discusses the practical steps undertaken in the preparation of the game as well as the observations made during and after the activity was conducted. From this, other libraries may gain insights and best practices on how to leverage this method to further champion MIL in their own communities.en_US
dc.identifier.citationYap, J., & Penaflor, J. (2020). The amazing library race. Journal Of Information Literacy, 14(1), 66-82. doi:10.11645/14.1.2708en_US
dc.identifier.urihttp://nur.nu.edu.kz/handle/123456789/4788
dc.language.isoenen_US
dc.publisherCILIP Information Literacy Groupen_US
dc.rightsAttribution-NonCommercial-ShareAlike 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/3.0/us/*
dc.subjectacademic librariesen_US
dc.subjectgamesen_US
dc.subjectinformation literacyen_US
dc.subjectmedia and information literacyen_US
dc.subjectKazakhstanen_US
dc.subjectPhilippinesen_US
dc.subjectproblem-based learningen_US
dc.subjectstudent engagementen_US
dc.titleThe amazing library raceen_US
dc.title.alternativeDeveloping students' media and information literacy skills through gamesen_US
dc.typeArticleen_US
workflow.import.sourcescience

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