CREATION OF A MOBILE APP: KAZAKH NATIONAL GAME - TOGYZ QUMALAQ
dc.contributor.author | Saduakhas, Sanzhar | |
dc.contributor.author | Tarikh, Damir | |
dc.contributor.author | Taniyev, Kenzhebek | |
dc.contributor.author | Saiyngali, Myrza | |
dc.contributor.author | Tangatarov, Nurmukhammed | |
dc.date.accessioned | 2024-06-18T07:25:07Z | |
dc.date.available | 2024-06-18T07:25:07Z | |
dc.date.issued | 2024-04-19 | |
dc.description.abstract | Our project focuses on preserving and improving the appreciation of Kazakh culture, particularly through the national game ”Togyz Qumalaq.” We are addressing the challenge of cultural practices being overshadowed by modern advancements by creating an interactive mobile application. This initiative is crucial for keeping ”Togyz Qumalaq” noted and accessible in the future. The mobile application features include: • A modernized digital version of the traditional ”Togyz Qumalaq” game board. • An AI offering three levels of difficulty to suit all players. • Simple, intuitive gameplay designed to be accessible to newcomers. • An online multiplayer function to promote global interaction and cultural sharing. By transforming ”Togyz Qumalaq” into a digital format, our project not only preserves this important aspect of Kazakh heritage but also makes it engaging and educational for users worldwide. | en_US |
dc.identifier.citation | Saduakhas, S., Tarikh, D., Saiyngali, M., Taniyev, K., Tangatarov, N. (2024). Creation of a Mobile App: Kazakh national game- Togyz Qumalaq. Nazarbayev University School of Engineering and Digital Sciences | en_US |
dc.identifier.uri | http://nur.nu.edu.kz/handle/123456789/7882 | |
dc.language.iso | en | en_US |
dc.publisher | Nazarbayev University School of Engineering and Digital Sciences | en_US |
dc.rights | Attribution-NonCommercial 3.0 United States | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc/3.0/us/ | * |
dc.subject | Mobile application | en_US |
dc.subject | Machine Learning | en_US |
dc.subject | Togyz Qumalaq | en_US |
dc.subject | Reinforcement Learning | en_US |
dc.subject | Digitalization of national game | en_US |
dc.subject | Type of access: Open Access | en_US |
dc.title | CREATION OF A MOBILE APP: KAZAKH NATIONAL GAME - TOGYZ QUMALAQ | en_US |
dc.type | Bachelor's thesis | en_US |
workflow.import.source | science |
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