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The amazing library race

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dc.contributor.author Yap, Joseph M.
dc.contributor.author Penaflor, Janice DC
dc.date.accessioned 2020-06-08T04:52:56Z
dc.date.available 2020-06-08T04:52:56Z
dc.date.issued 2020-06-05
dc.identifier.citation Yap, J., & Penaflor, J. (2020). The amazing library race. Journal Of Information Literacy, 14(1), 66-82. doi:10.11645/14.1.2708 en_US
dc.identifier.uri http://nur.nu.edu.kz/handle/123456789/4788
dc.description.abstract In this time of disinformation and misinformation, libraries remain a reliable source of truthful and factual information. As they fervently support the agenda of lifelong learning, libraries recognise that there are various influences that redefine the process of student learning. Admittedly, librarians need to be more creative in motivating post-millennial students to help them fully develop their Media and Information Literacy (MIL) skills. This paper explores how games are adopted and utilised by academic libraries as an interactive approach to entice students to learn essential MIL competencies. It shows how games can be a viable tool not only to deliver information literacy (IL) instruction in a collaborative learning environment but to also effectively engage and attract students to use the library resources and services. While the use of games is not novel, the way it is delivered and re-purposed to meet MIL competencies is vital for today's young generation of learners. This report demonstrates how two academic libraries in the Philippines and Kazakhstan were able to embed MIL skills through a library race challenge. Furthermore, this paper discusses the practical steps undertaken in the preparation of the game as well as the observations made during and after the activity was conducted. From this, other libraries may gain insights and best practices on how to leverage this method to further champion MIL in their own communities. en_US
dc.language.iso en en_US
dc.publisher CILIP Information Literacy Group en_US
dc.rights Attribution-NonCommercial-ShareAlike 3.0 United States *
dc.rights.uri http://creativecommons.org/licenses/by-nc-sa/3.0/us/ *
dc.subject academic libraries en_US
dc.subject games en_US
dc.subject information literacy en_US
dc.subject media and information literacy en_US
dc.subject Kazakhstan en_US
dc.subject Philippines en_US
dc.subject problem-based learning en_US
dc.subject student engagement en_US
dc.title The amazing library race en_US
dc.title.alternative Developing students' media and information literacy skills through games en_US
dc.type Article en_US
workflow.import.source science


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Attribution-NonCommercial-ShareAlike 3.0 United States Except where otherwise noted, this item's license is described as Attribution-NonCommercial-ShareAlike 3.0 United States