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The amazing library race: Developing the students MIL skills through games: the case of the Philippines and Kazakhstan

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dc.contributor.author Yap, Joseph M.
dc.contributor.author Penaflor, Janice
dc.date.accessioned 2019-10-07T11:57:18Z
dc.date.available 2019-10-07T11:57:18Z
dc.date.issued 2019-10-07
dc.identifier.uri http://nur.nu.edu.kz/handle/123456789/4262
dc.description.abstract In this time of disinformation and misinformation, the libraries remain to be a reliable source of truthful and factual information. As they fervently support the agenda of lifelong learning, libraries recognize that there are various approaches that redefine the process of student learning. Admittedly, librarians need to be more creative in motivating the post-millennial students to help them fully develop their Media and Information Literacy (MIL) skills. This paper explores how games are adopted and utilized by academic libraries as an interactive approach to entice students to learn the essential MIL competencies. It presents how games could be a viable tool not only to deliver information literacy instruction in a collaborative learning environment but to also effectively engage and attract students to use the library resources and services. While the use of games is not novel, the way it is delivered and re-purposed to meet the MIL competencies is vital in today’s young generation of learners. In addition, this presentation highlights how two academic libraries in two separate countries were able to embed MIL skills through a race challenge. Furthermore, this paper discusses the practical steps undertaken in the preparation of the game as well as the observations made during and after the activity was conducted. With this, other libraries may gain insights and best practices on how to leverage this method to further champion MIL in their own communities. en_US
dc.language.iso en en_US
dc.publisher UNESCO en_US
dc.rights Attribution-NonCommercial-ShareAlike 3.0 United States *
dc.rights.uri http://creativecommons.org/licenses/by-nc-sa/3.0/us/ *
dc.subject user engagement en_US
dc.subject problem-based learning en_US
dc.subject media and information literacy en_US
dc.title The amazing library race: Developing the students MIL skills through games: the case of the Philippines and Kazakhstan en_US
dc.type Presentation en_US
workflow.import.source science


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Attribution-NonCommercial-ShareAlike 3.0 United States Except where otherwise noted, this item's license is described as Attribution-NonCommercial-ShareAlike 3.0 United States